![]() - Techprints now give a flat 2000xp bonus, unaffected by learning rate.Previously mods could add research requiring techprints, even without the DLC. - It has been changed to no longer work without the Royalty DLC.These are the different technologies you can obtain techprints for with the Royalty DLC active: There are reports that due to rounding errors, a finite number of techprints will actually unlock a project however these reports are unconfirmed, and even if true, it is unclear if this will allow "sequence breaking" by unlocking a project before the prerequisites have been completed. This will still grant the Intellectual XP to the researcher, and will do so even if the project has been completed. If the project has prerequisites or required structures, they will still be necessary to research the project.Īpplying a techprint of a project that is already unlocked will grant progress on the project equal to half of the remaining points to complete the project. hi-tech research bench, multi-analyzer) to be used, however using the techprint to unlock a project does not complete the project, it only allows it to be researched as normal. ![]() If a hi-tech research bench is used for this purpose, it need not be powered.Īpplying the techprint does not require that any prerequisite research be finished, or even the appropriate structures (e.g. This XP is unaffected by the researcher's passion or learning rate. Upon use, a researcher will bring the techprint to a research bench of any sort and proceed to consume it, gaining 2000 Intellectual XP in the process. For this purpose, all techprints for the same projects are interchangeable - any two techprints of the right type will function. Most projects require only a single techprint but some require two. Tech level: Industrial Base cost: 500 Industrial start cost: 500 Tribal start cost: 1500 Required research: Drug production Required facilities: None Then, each Penoxycyline pill will require 2x Neutromanie for production. The associated project will be mentioned in the techprint's name and projects that require techprints will note that information in the Research menu. Techprints can be applied to research benches to unlock the specific research project it is associated with for research and completion. They can also be found inside ancient shrines. That number depends on a pawns age and faction level: tribals get more and cheaper techs, and the more advanced their starting level is the more specialized they tend to be. Instead they can be purchased from caravans and trading ships, or obtained as a quest reward. Newly generated pawns, including NPCs, are assigned a number of techs based on his faction tech level and his background.
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